Fernando Marson

About

Work

IADE Superior de Marketing e Publicidade
|

Professor

Portugal

Universidade Europeia
|

Professor

Portugal

Universidade do Vale do Rio dos Sinos
|

Lecturer

Brazil

Education

Pontifícia Universidade Católica do Rio Grande do Sul
Brazil

PhD in Computer Science

Universidade do Vale do Rio dos Sinos
Brazil

Master in Applied Computing

Universidade do Vale do Rio dos Sinos
Brazil

BSc in Computer Science

Publications

Tapamática: Uma aplicação de Realidade Aumentada com Enfoque Educacional para Estudantes das Séries Iniciais

Published by

6º Workshop de Realidade e Virtual e Aumentada

Summary

conference-paper

Pacificator: Uma proposta de ferramenta de balanceamento para game designers

Published by

Anais do Computer on the Beach

Summary

journal-article

Living the past: the use of VR to provide a historical experience.

Published by

SIGGRAPH Posters

Summary

conference-paper

Real-time Procedural Generation of Personaliz ed Façade and Interior Appearances Based on Semantics

Published by

XIV Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames

Summary

conference-paper

Procedural floor plan generation from building sketches

Summary

conference-paper

Procedural floor plan generation from building sketches

Published by

Vis Comput

Summary

journal-article

Procedural floor plan generation from building sketches

Published by

ACM SIGGRAPH 2015 Posters on - SIGGRAPH '15

Summary

conference-paper

CrowdVis

Summary

conference-paper

A Procedural Approach to Simulate Virtual Agents Behaviours in Indoor Environments

Published by

XIV Simpósio Brasileiro de Jogos e Entretenimento Digital

Summary

conference-paper

Geração procedural de ambientes virtuais sem̂anticos

Summary

journal-article

C.A.V.E.I.R.A.: A framework for developing Augmented Reality card games

Published by

XI Symposium on Virtual and Augmented Reality

Summary

conference-paper

Procedural Hair Generation

Summary

conference-paper

Modelagem Procedural de Cidades Virtuais

Published by

Symposium on Virtual Reality

Summary

conference-paper