Fernando Marson

Work

IADE Superior de Marketing e Publicidade

|

Professor

Portugal

→

Universidade Europeia

|

Professor

Portugal

→

Universidade do Vale do Rio dos Sinos

|

Lecturer

Brazil

→

Education

Pontifícia Universidade Católica do Rio Grande do Sul

Brazil
→
PhD in Computer Science

Universidade do Vale do Rio dos Sinos

Brazil
→
Master in Applied Computing

Universidade do Vale do Rio dos Sinos

Brazil
→
BSc in Computer Science

Publications

Tapamática: Uma aplicação de Realidade Aumentada com Enfoque Educacional para Estudantes das Séries Iniciais

6º Workshop de Realidade e Virtual e Aumentada

conference-paper

Pacificator: Uma proposta de ferramenta de balanceamento para game designers

Anais do Computer on the Beach

journal-article

Living the past: the use of VR to provide a historical experience.

SIGGRAPH Posters

conference-paper

Procedural floor plan generation from building sketches

ACM SIGGRAPH 2015 Posters on - SIGGRAPH '15

conference-paper

Real-time Procedural Generation of Personaliz ed Façade and Interior Appearances Based on Semantics

XIV Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames

conference-paper

Procedural floor plan generation from building sketches

Vis Comput

journal-article

Procedural floor plan generation from building sketches

conference-paper

CrowdVis

conference-paper

A Procedural Approach to Simulate Virtual Agents Behaviours in Indoor Environments

XIV Simpósio Brasileiro de Jogos e Entretenimento Digital

conference-paper

Geração procedural de ambientes virtuais sem̂anticos

journal-article

C.A.V.E.I.R.A.: A framework for developing Augmented Reality card games

XI Symposium on Virtual and Augmented Reality

conference-paper

Procedural Hair Generation

conference-paper

Modelagem Procedural de Cidades Virtuais

Symposium on Virtual Reality

conference-paper